Clong
A pong clone made in Godot.
Press space to start the game, paddles are controlled with W/S or Up/Down for Left or Right paddle respectively.
Ball speeds up by 10% every time it hits a paddle and resets to the middle on going off-screen, with the first hit belonging to the side that scored. There is no end, the score will continue building up forever
| Status | Released |
| Platforms | HTML5 |
| Author | woofenator |
| Made with | Godot, Krita |
| Average session | A few minutes |
| Inputs | Keyboard |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |

Comments
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Hi! The game is cool and dynamic, but I didn't like the extreme angle a bit, it's too big, when you hit with the very edge of the racket, you have to wait a long time for the ball from the other side. And I also caught a bug where the ball sometimes ignores the collision of the racket at high speed.
This feels really snappy and good controls, the ball actually responds to where you hit it on the paddle, nice sfx too 10/10!
I played this against myself, which actually worked quite well and was fun. Nice pong clone!